SBP Week 20 to Week 21
We decided that the face is still not good enough, so I spent these weeks trying to make another face, but it might be due to missing...
We decided that the face is still not good enough, so I spent these weeks trying to make another face, but it might be due to missing...
I made some VFX for the character's skills VFXManaSlash Guard Hit These were made by adding a 2D texture sheet onto a 3D mesh. The...
I have done all of the skills animation. I have also done some of the vfx needed to indicate something, like blocking impact and the...
I have done a bunch of animations that are states that Ark will be in, like falling, landing, death and revive. I have also done the...
I have done the blocking locomotion, where I need to make a Block pose and walking while blocking in all cardinal directions. I will show...
I found a lot of problems with how we did root motion animation. Root motion is when Unity will move the game object(with the colliders)...
I spent the whole week doing animation. These are the animations I have completed this week. I was halfway through the sprinting...
I realised that I need to make another control that lets the player sheathe the weapon, so I need to attach the player's weapon to his...
This week I got the direction needed for my hair. I ripped a model of 2B from Nier:Automata to study how they make their hair. I noticed...
I started working on the hair of Ark. Because of the design style of the game that we chose at the start, the look of the hair has to...
I went back to redo the clothes of Ark because he does not really fit the concept art, where the jacket is too short and there are no...
I added more details to the clothes by fixing the UVs. These are the new and much better UVs The New Clothes UVs. The new body UVs: The...
A senior came back to school today to visit us. He looked at Ark and told us that his body model looked weird, with his chest being too...
I found a lot of mistakes with the Ark model. Hence I decided I should remake some parts of the character so that the quality would be...
I spent this week making the clothes of the character. Marvelous designer makes it extremely easy to make clothes for the character....
After rigging, I moved on to texturing. This part is relatively easily. I could do the the texture for the whole body in two days within...
This week I did the rigging for the main character. I did not follow the rig that we taught to us in 3AC. This is because there are some...
This week is filled with conceptualisation of the game. We tried to think of the genre we want to make. It is kind of difficult because...
I started sculpting the main character. There is no concept for the main character yet, so I am just sculpting the main body shape of the...
I am working on the retopology of the character. This stage of production is very new to me because I have done this very little. It is...