top of page
Search
  • Khoo Wei Heng

SBP Week 15

Updated: Jan 14, 2020

I found a lot of problems with how we did root motion animation. Root motion is when Unity will move the game object(with the colliders) together with the animation, so the character is actually moving forward in the game, instead of by code.


However, due to the weapon rig, I needed to bake the animation of the weapon separately from the rig to make sure that it animations together with the body.


There are a lot of problems importing the animations into Unity, mainly because we do not know how it works. There are also miscommunication where there are settings on what to do before we import the settings. We have to understand how Unity handles animations and put in specific settings before the animations would work.


1. Select Convert Units to make sure the character is to scale with the world and other characters like the enemies.

2. Change the Rig type to a Unity-recognised Humanoid Rig

3. Select the Copy Avatar from other models, and select the actual Ark model's Avatar.

4. Go to the avatar mask and make sure the bones Unity recognised are the same as the ones you made.

5. Go to Animation tab, and select the copy avatar mask, and select ArkAvatarMask

6. Finally go to the Motion drop-down and select the Root Motion bone that on the point (0,0,0) to make sure Ark moves relative to that bone.

I have also started on the basic attack and have done the first attack.


1 view0 comments

Recent Posts

See All
Post: Blog2_Post
bottom of page