top of page
Search

SBP Week 11

  • Khoo Wei Heng
  • Nov 25, 2019
  • 1 min read

I started working on the hair of Ark. Because of the design style of the game that we chose at the start, the look of the hair has to match.

I spent a few days trying out XGen in Maya, which gives realistic looking hair. This was the result:


It was not up to standard, so I spent a few days researching on what it should look like. I found a model rip from Nier Automata, so I analysed their hair model which consists of manually made model, sculpted details and what I think is Xgen created models.

This is the final result.

 
 
 

Recent Posts

See All
SBP Week 19

I made some VFX for the character's skills VFXManaSlash Guard Hit These were made by adding a 2D texture sheet onto a 3D mesh. The...

 
 
 

Comentarios


Post: Blog2_Post
bottom of page