SBP Week 11
- Khoo Wei Heng
- Nov 25, 2019
- 1 min read
I started working on the hair of Ark. Because of the design style of the game that we chose at the start, the look of the hair has to match.
I spent a few days trying out XGen in Maya, which gives realistic looking hair. This was the result:

It was not up to standard, so I spent a few days researching on what it should look like. I found a model rip from Nier Automata, so I analysed their hair model which consists of manually made model, sculpted details and what I think is Xgen created models.

This is the final result.
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