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  • Khoo Wei Heng

SBP Week 11

I started working on the hair of Ark. Because of the design style of the game that we chose at the start, the look of the hair has to match.

I spent a few days trying out XGen in Maya, which gives realistic looking hair. This was the result:


It was not up to standard, so I spent a few days researching on what it should look like. I found a model rip from Nier Automata, so I analysed their hair model which consists of manually made model, sculpted details and what I think is Xgen created models.

This is the final result.

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